Geoplanetical countries: Full Guide to All 212 Playable Nations (2026)
Every one of the Geoplanetical countries explained: 212 playable nations, real starting data, microstates, and tips for picking your first run in 2026.
Geopolitical simulator fans just got a new obsession. Geoplanetical, the grand-strategy sandbox from solo studio Polytale Games, arrived on Steam Early Access on October 28, 2026, and the question dominating Discord servers is simple: which nation do you take over first? The Geoplanetical countries roster answers with a bold number — 212 playable nations, each starting from real-world data frozen on January 1, 2026, with zero scripted scenarios.
This guide breaks down what that roster includes, how starting conditions differ between superpowers and microstates, and which runs suit different playstyles.
What Are the Geoplanetical Countries?
Per the official Geoplanetical website, the pitch is a "desktop-scale geopolitical simulator": you take control of one nation and run its economy, politics, diplomacy, and wars on a living 3D globe. The Geoplanetical countries list is the foundation of everything else — every border, leader, budget, and power grid starts from public real-world data, and the world then reacts to your decisions (or your inaction) with no quest log to follow.
A few things define the roster:
- Real starting data. Figures are researched from public sources like the World Bank, IMF, and Natural Earth, then verified by the developer.
- Invented politics. Parties and ideologies are fictional. An early preview build showed a fictional U.S. president named Ronald Crumpton leading a party called the "Republican Forum."
- Leaders with personality. Each figure carries traits like charisma, competence, authority, and belligerence that shape diplomatic meetings — plus convictions plotted on a political compass.
- Opposition play. You can reportedly take control of an opposition party rather than the government itself, a rare option in this genre.
- Customization. You can reshape your flag, colors, name, and national identity as your country evolves.
The Roster by Region: What Early Previews Showed
The full 212-nation list is browsable in-game, but a first-look gameplay video from October 2026 sampled the country selection screen and gave us a useful snapshot. Treat these as preview observations rather than the final word.
| Region | Nations spotted in the preview | What defines these runs |
|---|---|---|
| North America | United States, Canada, Mexico, Panama, Haiti, Jamaica | Hurricane events, debt politics, and packed election calendars |
| South America | Peru | Resource-led economies with commodity and export decisions |
| Europe | France, Germany, Slovenia, Bosnia and Herzegovina, Serbia, Montenegro, Kosovo, North Macedonia | Coalition elections, dense sanction diplomacy, crowded neighborhoods |
| Asia | Russia, China, India, Myanmar, Cambodia | Nuclear war rooms, live crisis timelines, and the helium-3 race |
| Oceania & others | Not enumerated in the preview | The remaining nations fill out the 212 total on the globe |
One thing worth stressing: the simulation runs underneath every pick. In the preview, a live India–Pakistan crisis unfolded with demands, red lines, and mutual withdrawals on a timeline, while the UK quietly transferred territory to the Pitcairn Islands without any player input. Small nations are not decorative — the game's own intro tells you tiny states have "punched well above their weight" when they know where they're going.
Microstates and Unrecognized States: The Edge Cases
This is where community reports get interesting. The genre historically struggles with tiny states, so players are watching Geoplanetical's treatment of them closely.
| State | Status in the preview build | Notes |
|---|---|---|
| San Marino | Listed but not selectable | Greyed out in the first-look video; the creator suggested it may arrive later |
| Holy See | Not found | The world's smallest sovereign state did not appear in the roster browse |
| Kosovo | Playable | A partially recognized state made the cut |
| North Macedonia | Playable | Included alongside its Balkan neighbors |
Because this comes from a single hands-on video of a pre-release build, treat it as player experience rather than a final feature list. The developer ships patch notes and devlogs directly through Steam, so the microstate situation may already look different at launch.
How Starting Conditions Change From Country to Country
Every nation opens with a "handover brief" — a staff-prepared summary of your approval rating, live crises, and the electoral clock. The preview's U.S. run illustrates how much texture is packed into a single starting country, and the same systems scale down to smaller states.
| Starting factor | U.S. handover brief (preview) | Why it matters for any nation |
|---|---|---|
| Approval rating | 55% on day one | Slip below ~50% and your agenda stalls |
| Live dilemma | "Gas without an outlet" — an LNG plant worth $126B a year | Every country inherits real, unresolved problems |
| Election clock | House election in roughly 10 months | You can lose power before finishing a single agenda |
| Economy depth | Finance & insurance sector: ~$1.25T revenue, ~$697B operating profit | Sector-level income statements exist for every economy |
| Military ledger | 771,000 active units, 3.9M munitions stored, carriers, nukes | Force posture tracks each nation's real-world weight |
And the world does not wait for you. In that same preview run, the player's party lost a simulated Senate election 54–46 mid-video — a reminder that election simulation, coalition building, and campaign promises apply whether you run America or a microstate. Beyond elections, you can issue cablegrams to foreign leaders (or insult them, repeatedly), levy eight different sanction types from arms embargoes to asset freezes, back a coup, or hand Guam to Russia if you genuinely want to.
Where AI Is (and Isn't) Used in Building the Roster
Because 212 nations means enormous amounts of content, the developer published a candid AI disclosure on Steam.
| Content | AI used? | What the disclosure says |
|---|---|---|
| Real-world data | Assisted research | AI helped format public data; the developer verified it manually |
| Character portraits | Yes | Around 60,000 AI-generated portraits, plus voices |
| Translations | Assisted | Every translation is checked by the developer |
| Simulation code | No | "None of it runs while you play" |
Best Geoplanetical Countries for Your First Campaign
With 212 options, choice paralysis is real. Here's a decision framework based on what the systems reward.
| Your goal | Try this | Why it works |
|---|---|---|
| Learn the systems | A mid-sized economy like France or Peru | Full economic depth without superpower-scale chaos |
| Play the world's referee | United States | Richest sanctions menu, carrier fleet, and a live election cycle |
| Survive on the edge | Small or partially recognized states | High difficulty, real upside if you plan well |
| Maximum chaos | Any nuclear power | The full nuclear simulation includes retaliation, spreading ash, and global cooling |
| A different angle | An opposition party | Experience the political system from outside the palace |
Five quick tips before you pick:
- Read the handover brief before unpausing. It tells you your approval, your crisis, and your next election.
- Check the electoral calendar first. In the preview, a government fell in under a simulated year.
- Don't nationalize on an empty treasury. The preview blocked a cooperative buyout with a "treasury too thin" warning — borrow or tax first.
- Watch the seasons. Ice caps grow and melt in real time, and hurricanes track across the map, so geography genuinely matters.
- Think beyond Earth. Lunar outposts in regions like Vallis Schröteri can extract helium-3 for low-carbon fusion later — a long game most players will miss on run one.
Frequently Asked Questions
How many Geoplanetical countries can you play? Per the official site, 212 nations are playable, each starting from real-world data on January 1, 2026. That covers recognized states of every size, with no scripted scenarios anywhere on the map.
Can you play tiny or partially recognized Geoplanetical countries? Community reports from the first preview build show Kosovo and North Macedonia as playable, while San Marino appeared on the list but wasn't yet selectable, and the Holy See wasn't found. Check the developer's Steam patch notes, since the roster may expand during Early Access.
Does the game include real presidents and political parties? No. Parties and ideologies are invented, and any resemblance to real figures is explicitly labeled fictional caricature and satire by the developer's disclaimer. The preview's U.S. president, Ronald Crumpton of the "Republican Forum," is a good example.
Where does the starting data come from? Public sources including the World Bank, the IMF, and Natural Earth, with the developer verifying the figures. The official disclaimer is refreshingly honest: the January 1, 2026 starting numbers are best guesses that "will be wrong in places," and the game is entertainment, not geopolitical analysis.
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